Before starting Everforge Studio, Eveline Albers conducted interviews for Gamesauce, communicating with the game industries’ visual masters on their experiences in their fields of game development. Besides that she sometimes writes about industry insights and opinions. You can read these articles below.


Articles


Procrastination as a documentation coverage indicator


There are many shared feelings in the creative (game) industry. One that everyone has felt at some point is the feeling of not wanting to work on something so we avoid it by doing anything else. The feeling of procrastination: doing any task but the one thing we’re supposed to do. Asking oneself whether we want to procrastinate because we don’t want to do something or because we don’t know how to do them is of vital importance. There is a difference. One is about motivation; the other is about knowledge. Or, rather, it’s about documentation.(Continue reading…)



INTERVIEW

KEVIN PUN (GAS POWERED GAMES) ON HIS CAREER, THE EVOLUTION OF CONCEPT ART AND HOW TO BREAK THROUGH AS AN ARTIST.

Gas Powered Games’ senior artist Kevin Pun and his colleagues recently experienced quite the rollercoaster ride when their studio went through a Kickstarter campaign, had to close in the middle of it and ended up being bought by free-to-play giant Wargaming. We sat down with him to look back at his career at Gas Powered Games and reflect on the ideas he and his team had for Wildman. (Read the full interview on the Gamesauce website…)